Post Ludum Dare Update


I've been getting a lot of positive feedback about JobOS so far. It feels always incredible when people play and enjoy your submission.

Usually after a Jam I tend to not update a game except few tweaks here and there but this time I took some time to add a key feature. At some point in the game the player has to code a game which is a fun idea in itself. One comment I saw a couple of time is that people hope to actually play the game at the end. They didn't really expect it so I don't think nobody was disappointed about not playing the game they fake-coded but it is would have been some kind of nice surprise.

As you expect, this is exactly what I added in the update of the game. I took the source code of a previous game I did (Void) and patch it in the game, create a special fake window for it... et voila


It was actually way easier that I thought because lua and Löve2d are quite flexible. I just had to clean up few line of codes in the game, call the update and render from the window system I've created for JobOS and it basically worked.

Files

jobos-win.zip 5 MB
Version 9 Dec 11, 2017
JobOS.love 3 MB
Version 2 Dec 11, 2017
jobos-mac.zip 7 MB
Version 9 Dec 11, 2017

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